GES in 5 Minutes: Build Your First Event-Driven System from Scratch
"I only have 5 minutes. Can you just show me how to make the event system work?"
Fair enough. No theory, no architecture deep-dives, no comparisons with other approaches. You want to go from zero to a working event-driven interaction in your Unity project, and you want to do it fast. Let's go.
This guide assumes you have a Unity project open (2021.3 LTS or newer) and about 5 minutes. By the end, you'll have an event that fires when something happens in your game and triggers a response on a completely separate GameObject — with zero direct references between them.
