Skip to main content

TinyGiants Studio

Visual Workflows

Editor-first workflows keep authoring, runtime behavior, debugging, and documentation connected.

Developer Tools

Production tools with editor workflows, runtime APIs, samples, media, and documentation treated as one product.

Follow the Build

Follow production notes, experiments, and release plans as TinyGiants grows.

Tools

Unity plugins built and battle-tested inside TinyGiants game projects.

Game Card System

Releasedv1.5.0

A visual, FlowGraph-powered, end-to-end card roguelike framework for Unity.

Build single-character and party card battles visually: author cards, decks, units, enemies, statuses, and encounters in the six-mode Game Card Editor, then create gameplay through FlowGraph instead of new C# classes.

Card Roguelike Framework · Unity 2021.3+ · Unity 6 recommended · Built-in and URP

Game Event System

Releasedv2.1.0

Build, inspect, and ship event-driven gameplay visually.

A visual event architecture with typed APIs, AOT-safe execution, runtime monitoring, and optional Addressables database loading.

Event Architecture · Unity 2021.3+ · Unity 6.5 · Mono and IL2CPP · Built-in, URP and HDRP

Latest updates

View the blog