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TinyGiants Studio

Original Games

Independent projects that turn TinyGiants tools, design lessons, and community feedback into playable worlds.

Developer Tools

Production tools with editor workflows, runtime APIs, samples, media, and documentation treated as one product.

Follow the Build

Follow production notes, experiments, and release plans as TinyGiants grows.

Tools

Unity plugins built and battle-tested inside TinyGiants game projects.

Game Card System

Coming soon

A visual, FlowGraph-powered, end-to-end card roguelike framework for Unity.

Build complete card-battle content visually: author cards, decks, units, enemies, statuses, and encounters in ScriptableObject workbench modes, then create gameplay through FlowGraph instead of new C# classes.

Card Roguelike Framework · Targets Unity 2021.3+ · Built-in and URP at release

Game Event System

Releasedv1.3.0

Wire gameplay events visually. Keep runtime code clean.

A professional visual event architecture for Unity projects that need maintainable, testable workflows.

Event Architecture · Works with Unity 2021.3+ · Built-in, URP and HDRP

Games

Original projects that stress-test the tools with real production content.

Immune

In development

The immune-system deckbuilder.

Invade an immune system as bacteria, virus, fungus, or parasite. Build a pathogen deck, pressure the defenses, and break through before the encounter overwhelms the run.

Card gameRoguelike deckbuilderStrategy

Latest updates

View the blog