Game Card System
A visual, FlowGraph-powered, end-to-end card roguelike framework for Unity.
Targets Unity 2021.3+ · Built-in and URP at release
Build complete card-battle content visually: author cards, decks, units, enemies, statuses, and encounters in ScriptableObject workbench modes, then create gameplay through FlowGraph instead of new C# classes.
Game Card System is built for teams that want to construct a full card roguelike visually, not just prototype a few cards. Six ScriptableObject workbench modes cover cards, decks, player units, enemies, statuses, and encounters, with the Monitor keeping live Play Mode battles inspectable.
FlowGraph is the gameplay layer. Cards, statuses, and enemies use embedded graphs made from 140+ built-in nodes for damage, block, status rules, targeting, random choices, loops, hooks, events, VFX, and enemy intents, so large card libraries do not become large piles of one-off scripts.
- Six Workbench modes for cards, decks, player units, enemies, statuses, and encounters
- 140+ FlowGraph nodes for card effects, status rules, hooks, loops, selectors, events, VFX, and enemy intents
- Play Mode Monitor plus runtime battle state, hand/deck flow, event hooks, and GCSApi integration
- Playable reference demo with 12 scenes, 4 classes, 80 cards, 16 decks, 12 player units, 16 enemies, and 30 statuses
Visual authoring
Create the whole battle content model in focused editors: cards, decks, player units, enemies, statuses, encounters, databases, and live Monitor inspection.
FlowGraph gameplay
Wire card effects, status rules, enemy intent patterns, hooks, loops, selectors, events, and presentation calls with 140+ built-in nodes before writing custom code.
Playable reference
Use the included 12-scene demo as a concrete reference for classes, decks, normal encounters, elite fights, boss battles, statuses, enemies, and battle presentation.
- Visual Workbench
- 140+ FlowGraph nodes
- Runtime API
- Playable demo

- Status
- Coming soon · in release prep
- Unity version
- 2021.3 or newer (target)
- Render pipelines
- Built-in · URP (at release)
- Third-party dependencies
- None
- Demo content
- 12 scenes · 80 cards · 16 decks · 30 statuses · 16 enemies
- Documentation
- 67 pages live
- Pricing
- Announced at release




