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System Dashboard

GCS ยท Start Here

The Game Card System window is the setup and navigation dashboard: initialize the active scene, open Workbench and Monitor, check the environment, read release notes, and jump to common folders.

For setup, orientation, and quick troubleshooting. Day-to-day content authoring happens in the Workbench.

Open it from:

Tools > TinyGiants > GCS > Game Card System

The Game Card System dashboard with setup, tool, changelog, quick access, and support cards

The dashboard is split into two columns. The left column focuses on setup and tools. The right column focuses on release notes, folders, and support links.


Initialize Systemโ€‹

This card prepares the active scene. It creates or repairs the GameCardManager, GameCardEncounterBootstrap, preset database registrations, and the minimal battle presentation roots needed for a playable first scene.

Before setup it shows Initialize System. After setup it becomes System Initialized ยท Re-initialize. Re-running is a repair action: it fills missing pieces, skips already registered preset databases, and leaves custom databases alone.

The full step-by-step flow is in Installation and Initialization.


System Informationโ€‹

This card reports Unity version, render pipeline, editor platform, and scripting backend. Green checks mean the current environment is supported. Use it as the first support snapshot when a setup issue depends on Unity version or render pipeline.


Editor & Monitorโ€‹

The Editor & Monitor card opens the two daily tools:

RowOpensUse it for
Game Card EditorWorkbenchCreating and editing cards, decks, units, statuses, and encounters.
Game Card MonitorLive battle inspectorInspecting Play Mode battle state, piles, units, phases, animation gates, flow runs, and events.

The rows stay disabled until the scene is initialized, because both tools depend on the manager's active databases.

The Editor & Monitor card with Game Card Editor and Game Card Monitor entries


Changelogโ€‹

The changelog card shows the current package release notes inside Unity. Use View Full Changelog when you want to open the package Changelog.md file.

The Changelog card in the Game Card System dashboard

Changelog.md is a release note, not a development log. It summarizes user-facing package changes and keeps the package history readable after updates.


Quick Accessโ€‹

Quick Access opens the folders you need most often during setup and authoring:

LinkOpens
DocumentationThe package Docs/ folder.
Demo DatabasesDemo/Databases/, where the six preset database assets live.
Demo ScenesDemo/Scenes/, the 12 playable battle scenes.
API ScriptsRuntime/, including GCS.API.cs.
Custom DataAssets/TinyGiantsData/GameCardSystem/, the recommended root for your own content.

The Quick Access card with common package and custom-data folder links


Support & Communityโ€‹

This card groups the external support routes: Asset Store, online documentation, Discord, Unity forum thread, support email, and rating link. Local setup does not depend on these links; use them when the console, Monitor, and docs are not enough.

The Support & Community card with documentation, community, forum, email, and rating links