Demo Battle Scenes
Open any of the twelve playable battles: four classes, each with a Normal, Elite, and Boss encounter driven by the preset databases
Assets/TinyGiants/GameCardSystem/Demo/Scenes/<Class>/<n>-<Name>.unity
The number prefix is the difficulty tier: 1 is Normal, 2 is Elite, and 3 is Boss. Each scene uses the matching player-unit tier and the encounter with the same name. All scenes share a 5-card opening hand, 5 cards drawn per turn, and a 10-card hand cap.
Warrior
Normal · The Threshing Field

1-The Threshing Field
Squire vs Strawman
Elite · Field of Burning Effigies

2-Field of Burning Effigies
Knight vs Strawman ×2, Pyre Effigy
Boss · The Gibbet Altar

3-The Gibbet Altar
Warlord vs Gibbet Priest
Mage
Normal · The Candlelit Cell

1-The Candlelit Cell
Apprentice vs Hex Acolyte
Elite · Coven of Wax

2-Coven of Wax
Conjurer vs Hex Acolyte ×2, Candle Magus
Boss · Pyre of the Ash-King

3-Pyre of the Ash-King
Archmage vs Ashen Hierarch
Hunter
Normal · Fenmoss Hollow

1-Fenmoss Hollow
Scout vs Plague Stalker
Elite · The Spore Bog

2-The Spore Bog
Ranger vs Plague Stalker ×2, Spore Brute
Boss · Mire of the Reaper

3-Mire of the Reaper
Huntmaster vs Mire Reaper
Priest
Normal · The Dimming Chapel

1-The Dimming Chapel
Acolyte vs Lantern Sister
Elite · The Barred Nave

2-The Barred Nave
Cleric vs Lantern Sister ×2, Order Knight
Boss · Cathedral of Strings

3-Cathedral of Strings
Hierophant vs Gilded Bishop
What each tier demonstrates
| Tier | Battle shape | Inspect it for |
|---|---|---|
| Normal | One low-HP enemy | Turn rhythm, card costs, piles, and intent resolution |
| Elite | Three enemies | Target selection, multi-enemy intents, and area effects |
| Boss | One high-HP enemy | Weighted intents, HP thresholds, summons, and longer behavior graphs |
Normal enemies start with 14 to 18 HP, Elite enemies with 50 to 70 HP, and Bosses with 180 to 240 HP. Each class also has a Summon-tier enemy that enters through Spawn Unit nodes: Stitched Hound, Hex Hound, Bog Polyp, or Stringed Squire.
Run a demo scene
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Open a scene from
Demo/Scenes/<Class>/. -
Enter Play Mode.
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Confirm the player unit, enemy intent icons, hand, energy display, and End Turn button are visible.
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Play cards, end the turn, and watch the enemy intents resolve.
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Open Game Card Monitor and inspect piles, units, phases, and FlowGraph execution records.
Tools > TinyGiants > GCS > Game Card Monitor
If no battle starts, check the scene bootstrap and manager references before editing content definitions.