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Demo Battle Scenes

Guide

Open any of the twelve playable battles: four classes, each with a Normal, Elite, and Boss encounter driven by the preset databases

Assets/TinyGiants/GameCardSystem/Demo/Scenes/<Class>/<n>-<Name>.unity

The number prefix is the difficulty tier: 1 is Normal, 2 is Elite, and 3 is Boss. Each scene uses the matching player-unit tier and the encounter with the same name. All scenes share a 5-card opening hand, 5 cards drawn per turn, and a 10-card hand cap.

Warrior

Normal · The Threshing Field

Warrior Normal scene The Threshing Field in Play Mode

1-The Threshing Field
Squire vs Strawman

Elite · Field of Burning Effigies

Warrior Elite scene Field of Burning Effigies in Play Mode

2-Field of Burning Effigies
Knight vs Strawman ×2, Pyre Effigy

Boss · The Gibbet Altar

Warrior Boss scene The Gibbet Altar in Play Mode

3-The Gibbet Altar
Warlord vs Gibbet Priest

Mage

Normal · The Candlelit Cell

Mage Normal scene The Candlelit Cell in Play Mode

1-The Candlelit Cell
Apprentice vs Hex Acolyte

Elite · Coven of Wax

Mage Elite scene Coven of Wax in Play Mode

2-Coven of Wax
Conjurer vs Hex Acolyte ×2, Candle Magus

Boss · Pyre of the Ash-King

Mage Boss scene Pyre of the Ash-King in Play Mode

3-Pyre of the Ash-King
Archmage vs Ashen Hierarch

Hunter

Normal · Fenmoss Hollow

Hunter Normal scene Fenmoss Hollow in Play Mode

1-Fenmoss Hollow
Scout vs Plague Stalker

Elite · The Spore Bog

Hunter Elite scene The Spore Bog in Play Mode

2-The Spore Bog
Ranger vs Plague Stalker ×2, Spore Brute

Boss · Mire of the Reaper

Hunter Boss scene Mire of the Reaper in Play Mode

3-Mire of the Reaper
Huntmaster vs Mire Reaper

Priest

Normal · The Dimming Chapel

Priest Normal scene The Dimming Chapel in Play Mode

1-The Dimming Chapel
Acolyte vs Lantern Sister

Elite · The Barred Nave

Priest Elite scene The Barred Nave in Play Mode

2-The Barred Nave
Cleric vs Lantern Sister ×2, Order Knight

Boss · Cathedral of Strings

Priest Boss scene Cathedral of Strings in Play Mode

3-Cathedral of Strings
Hierophant vs Gilded Bishop

What each tier demonstrates

TierBattle shapeInspect it for
NormalOne low-HP enemyTurn rhythm, card costs, piles, and intent resolution
EliteThree enemiesTarget selection, multi-enemy intents, and area effects
BossOne high-HP enemyWeighted intents, HP thresholds, summons, and longer behavior graphs

Normal enemies start with 14 to 18 HP, Elite enemies with 50 to 70 HP, and Bosses with 180 to 240 HP. Each class also has a Summon-tier enemy that enters through Spawn Unit nodes: Stitched Hound, Hex Hound, Bog Polyp, or Stringed Squire.

Run a demo scene

  1. Open a scene from Demo/Scenes/<Class>/.

  2. Enter Play Mode.

  3. Confirm the player unit, enemy intent icons, hand, energy display, and End Turn button are visible.

  4. Play cards, end the turn, and watch the enemy intents resolve.

  5. Open Game Card Monitor and inspect piles, units, phases, and FlowGraph execution records.

    Tools > TinyGiants > GCS > Game Card Monitor

If no battle starts, check the scene bootstrap and manager references before editing content definitions.