Skip to main content

Demo battle scenes

Guide

Open any playable battle: four classes provide Normal, Elite, and Boss encounters, while Party Showcase verifies a three-member party

Assets/TinyGiants/GameCardSystem/Demo/Scenes/Single-Character/<Class>/<n>-<Name>.unity
Assets/TinyGiants/GameCardSystem/Demo/Scenes/Multi-Character/Party Showcase.unity

Scene prefixes 1, 2, and 3 correspond to Normal, Elite, and Boss, the 12 single-character scenes display one player slot by default, BattleBoard expands the second and third slots under Player Area when members join, Party Showcase saves all three slots

The Play Mode captures below map each scene file to its player unit and enemy lineup, making it possible to locate a battle directly by class and difficulty

Warrior​

Normal · The Threshing Field

Warrior Normal scene The Threshing Field in Play Mode

1-The Threshing Field
Squire vs Strawman

Elite · Field of Burning Effigies

Warrior Elite scene Field of Burning Effigies in Play Mode

2-Field of Burning Effigies
Knight vs Strawman ×2, Pyre Effigy

Boss · The Gibbet Altar

Warrior Boss scene The Gibbet Altar in Play Mode

3-The Gibbet Altar
Warlord vs Gibbet Priest

Mage​

Normal · The Candlelit Cell

Mage Normal scene The Candlelit Cell in Play Mode

1-The Candlelit Cell
Apprentice vs Hex Acolyte

Elite · Coven of Wax

Mage Elite scene Coven of Wax in Play Mode

2-Coven of Wax
Conjurer vs Hex Acolyte ×2, Candle Magus

Boss · Pyre of the Ash-King

Mage Boss scene Pyre of the Ash-King in Play Mode

3-Pyre of the Ash-King
Archmage vs Ashen Hierarch

Hunter​

Normal · Fenmoss Hollow

Hunter Normal scene Fenmoss Hollow in Play Mode

1-Fenmoss Hollow
Scout vs Plague Stalker

Elite · The Spore Bog

Hunter Elite scene The Spore Bog in Play Mode

2-The Spore Bog
Ranger vs Plague Stalker ×2, Spore Brute

Boss · Mire of the Reaper

Hunter Boss scene Mire of the Reaper in Play Mode

3-Mire of the Reaper
Huntmaster vs Mire Reaper

Priest​

Normal · The Dimming Chapel

Priest Normal scene The Dimming Chapel in Play Mode

1-The Dimming Chapel
Acolyte vs Lantern Sister

Elite · The Barred Nave

Priest Elite scene The Barred Nave in Play Mode

2-The Barred Nave
Cleric vs Lantern Sister ×2, Order Knight

Boss · Cathedral of Strings

Priest Boss scene Cathedral of Strings in Play Mode

3-Cathedral of Strings
Hierophant vs Gilded Bishop

Party Showcase​

Multi-Character/Party Showcase.unity uses the Hunter Fenmoss Hollow scene, with Scout, Squire, and Apprentice in slots 0, 1, and 2 against Normal Plague Stalker, Elite Spore Brute, and Boss Mire Reaper

Player Unit 1, Scout, supplies Party Tactics for shared cards, piles, and energy, the other players need no repeated Deck setup, each player keeps independent HP, armor, statuses, hooks, and presentation

Party Showcase Play Mode capture with all three player and enemy slots visible

In Play Mode, click a living player to select it as Active Player, card affordability checks, energy display, and card Source use that player

Field Mend, Interpose, Shared Resolve, and Emergency Aid target a selected ally, another ally, all allies, and a random ally, attack cards allow the party to defeat enemies

The battle continues when one player dies and ends in defeat when all three die, Revive Unit can revive dead members who remain in the party

Use this battle to check slots, member selection, shared resources, independent HP and statuses, and ally targeting, test reinforcement, removal, and revival through runtime APIs or nodes

The six databases are under Demo/Databases/Multi-Character/, PartyEncounterDatabase stores the Encounter, see Player party for member identity and shared-resource rules

What each tier demonstrates​

TierBattle shapeInspect it for
NormalOne low-HP enemyTurn rhythm, card costs, piles, and intent resolution
EliteThree enemiesTarget selection, multi-enemy intents, and area effects
BossOne high-HP enemyWeighted intents, HP thresholds, summons, and longer behavior graphs
PartyThree players against three Hunter enemy instancesPlayer slots, active member, shared resources, ally targets, death, and revival

Normal enemies start with 14 to 18 HP, Elite enemies with 50 to 70 HP, and Bosses with 180 to 240 HP. Each class also has one Summon-tier enemy that enters through the Spawn Unit node: Stitched Hound, Hex Hound, Bog Polyp, or Stringed Squire

Run a demo scene​

  1. Open a single-character scene from Demo/Scenes/Single-Character/<Class>/, or open Demo/Scenes/Multi-Character/Party Showcase.unity

  2. Enter Play Mode.

  3. Confirm the player unit, enemy intent icons, hand, energy display, and End Turn button are visible.

  4. Play cards, end the turn, and watch the enemy intents resolve.

  5. Open Game Card Monitor and inspect piles, units, phases, and FlowGraph execution records.

    Tools > TinyGiants > GCS > Game Card Monitor
tip

If no battle starts, first check the scene Bootstrap, Manager, Default Encounter, and Console. Use that evidence to return to the relevant database or content asset