Game Card System
A visual, FlowGraph-powered, end-to-end card roguelike framework for Unity.
Unity 2021.3+ · Unity 6 recommended · Built-in and URP
Build complete card-battle content visually: author cards, decks, units, enemies, statuses, and encounters in the six-mode Game Card Editor, then create gameplay through FlowGraph instead of new C# classes.
Game Card System is built for teams that want to construct a full card roguelike visually, not just prototype a few cards. Six Game Card Editor modes cover cards, decks, player units, enemies, statuses, and encounters, while Game Card Monitor keeps live Play Mode battles inspectable.
FlowGraph is the gameplay layer. Cards, statuses, and enemies use embedded graphs made from 145 built-in nodes for damage, block, status rules, targeting, random choices, loops, hooks, events, VFX, and enemy intents, so large card libraries do not become large piles of one-off scripts.
- Six Game Card Editor modes for cards, decks, player units, enemies, statuses, and encounters
- 145 core FlowGraph nodes plus 2 Demo FX extensions for card effects, status rules, hooks, loops, selectors, events, VFX, and enemy intents
- Game Card Monitor plus runtime battle state, hand/deck flow, event hooks, and GCSApi integration
- Playable reference demo with 12 scenes, 4 classes, 80 cards, 16 decks, 12 player units, 16 enemies, and 30 statuses
Visual authoring
Create the whole battle content model in Game Card Editor: cards, decks, player units, enemies, statuses, encounters, and their databases, then inspect live battles in Game Card Monitor.
FlowGraph gameplay
Wire card effects, status rules, enemy intent patterns, hooks, loops, selectors, events, and presentation calls with 145 built-in nodes before writing custom code.
Playable reference
Use the included 12-scene demo as a concrete reference for classes, decks, normal encounters, elite fights, boss battles, statuses, enemies, and battle presentation.
- Game Card Editor
- 145 core FlowGraph nodes
- Runtime API
- Playable demo
- Status
- Asset Store submission in progress · July 2026
- Unity version
- 2021.3 or newer · Unity 6 recommended
- Render pipelines
- Built-in · URP
- Third-party dependencies
- None
- Demo content
- 12 scenes · 80 cards · 16 decks · 30 statuses · 16 enemies
- Documentation
- 57 pages live
- Pricing
- Announced at release




